Install and play Tomb Raider 1 from original CD.
In this guide we'll explain how to get the game running in DOSBox, when you use the original installation CD. As the initial resolution of Tomb Raider is very low (320x240), we also have several options to upgrade the resolution of the game.
Video: Nvidia GeForce GTX 980 with Nvidia drivers v452.The first game of the Tomb Raider series is a DOS game from 1996 and therefore can only be played well with DOSBox on systems with Windows 10, Windows 8, Windows 7, XP or Vista, especially when those OS's are 64 bit. Later Tomb Raider games may have better luck with the 3D Vision fixes as their rendering engines mature, but I'm just slowly playing through Tomb Raider games and currently on TB2 as I typed this. TB2 can still be played in 3D without the provided HUD fix and no freezes, but I'll have to toggle 2D & 3D back and forth to see HUD elements. Maybe the fix used to be flawless at one point few years ago, but all these software, OS, and hardware updates years later may have rendered the 3D fix unreliable. This is my stopping point and I'm afraid using the 3D fix for TB2 cannot be recommended. Unfortunately, the wrapper still froze the screen few minutes later, which led me to believe that there's something wrong with the VertexShader fix file itself. While this stopped the screen freezing issue, the HUD was broken fortunately, I found out that the new VS CRC for the HUD is 266620755070b025, so I renamed/copied "d65c3f9030af3983-vs.txt" to "266620755070b025-vs.txt", which fixed the HUD rendering. I thought there was something wrong with v2.55, so I tried later versions of dgVoodoo (v2.73) from their website. It does this despite adjusting a lot of settings in Tomb Raider 2 config window and dgVoodoo2 control panel to try to prevent it from freezing (as well as disabling the Steam overlay and disabling FMV). When I use the provided 3D Vision fix with vgVoodoo version 2.55 (as shown in the screenshots of this webpage), the wrapper randomly freezes the screen rendering few minutes later. It seems the 3D fix for Tomb Raider 2 is no longer stable.
At this point, if you want to play them in widescreen you'll have to patch the game exe with this, which will work with TR 2-3-4-5 (also use the config below): TR 2 will probably not boot on Windows 10 (in my case, the process was stuck). Partial path to the game executables in order, corresponding to the GOG versions: Download this file for TR 2-3-5 or this file for TR 4 and extract its contents in the root folder of the corresponding game. Use your frustum hotkey (ctrl+F11 by default) until the borders are cropped. There is some flickering at the left and right borders of the screen, where the game doesn't want to draw geometry. This isn't a bug of the fix, but you should be aware of it. NEVER close Tomb Raider 3 via alt+F4, because it will delete your game configuration and break the graphics until you configure it again. I couldn't find a way to fix it without breaking other geometry. Except for TR 3 (and partially TR 5), the skybox/background is at a fairly close depth. Very distant (black) geometry in TR 2 will be at full depth instead of proper depth (not too annoying). They play fine, but after they end, the game will crash. Added a black bars toggle hotkey (TR 4). HUD depth is now fixed and customizable (TR 2-3-4-5). 3D Vision fixes for the classic Tomb Raider games (2, 3, The Last Revelation, Chronicles). The fix needs dgVoodoo to convert the games into DX11.